For game masters who lose the thread between sessions

Prep it. Run it. Remember it.

A campaign manager built for what happens at the table: the promises, the threads, and the calls you have to remember.

Plan around the threads still open, run game night from that same screen, and log every decision as it lands.

Log your first thread in under a minute. No setup, no template wizard.

Built by a GM, for GMsWorks with any system

Sound familiar?

I promised the players the duke would owe them a favour. That was four sessions ago. I have no idea where I wrote it down.

Log the promise the second you make it. It stays open on your Threads board until you pay it off.

Two sessions ago I let that NPC live, on purpose. Last night I killed him off. A player reminded the whole table I had spared him.

Every call you make sits in one place, so next session builds on what you decided instead of contradicting it.

My campaign lives in a Google Doc, a spreadsheet, and three Notion pages I built and then stopped trusting.

One structured home for scenes, NPCs, and the threads that tie them together. Not a folder of documents you re-read every Sunday.

Prep takes the whole evening because step one is always 'remind myself what already happened.'

Open the campaign, see what's still open, prep the payoff. Get your Sunday back.

Plan it, run it, and never lose the thread between.

Product tour

How it fits together:CampaignStoriesScenesyour prep.Sessionsare game nights where you run those scenes live.Threads (open decisions)Elements (NPCs, items, places)connect across them.
Plan · Scene map

Prep a session in one evening

Plan however you actually work: a tight sequence of scenes, or a couple of loose hooks you will riff on at the table. Link a scene to the thread it pays off or the NPC it brings on stage, and those connections are waiting for you at the table instead of in your memory.

Run · GM screen

Run game night from one screen

The session clock starts the moment you sit down, your read-aloud boxes are right there to deliver, and every decision your players make gets logged as it happens. Dark by default and built to sit on a second screen, it stays out of the way while you run the table.

Remember · Threads

Every loose end, paid off in time

Everything you logged last night lands here: open promises, brewing consequences, debts your players are owed. Nothing falls between sessions. Every night gets a dated recap and a timestamped event log, so you can see what happened and when. Walk into next session knowing exactly what the world owes your players.

Connect · @-mentions

Drop an NPC into a note. It just links.

Type @ to pull any NPC, location, or item straight into your prep. No copy-pasting, no hunting through tabs. Mention the duke once and you can jump to everything he's tangled up in.

Built by a GM who got tired of losing the thread

Narrative Craft is built by a game master, for game masters, and it's actively shaped by the people running campaigns with it. It's free to use while we build. You're early: that means your campaigns help decide what gets built next.

Stop running your campaign from memory.

Plan the payoff, run the night, capture what they decide. Never walk into a session blind again.

Start with one thread, free

Free to use. No credit card required.

A free tier is here to stay. When paid plans arrive, you'll hear it from us first, with time to decide. Your campaigns stay yours.